![]() There are Lamborghinis in the game, which is lovely, and a neat additional mode called the Challenge series, which is a biggy. But you should keep your eyes open for several little features: newly added motion blur, wind trails peeling off the spoilers of some cars, moderate damage to the car models (that don't affect gameplay), kits and accessories specialized for each car, and a total of 30-plus cars in the game (you'll start off with about 5-10). ![]() We've covered Most Wanted many times before, so I won't reiterate the entire feature list here. Aside from the visuals, which is really what we were able to witness today, the game should be good, solid fun. It's in everything from the load menus to the cars themselves, but luckily the game's design doesn't seem as forced as Brooke Burke's sharp annoying presence in Need For Speed Underground 2. The art style in this version is different than in previous titles in the series, with more graffiti art and custom car design mixed into the game's design. It provides an impressive sense of light and shadow generated in realtime, and you'll see and feel it when you first see and play it. The giant fictional city is awash in realtime dynamic light that does what the early Gran Turismo 3 A-Spec did back in the summer of 2001. It's most likely going to run at a steady 30. ![]() EA's Producer Mike Upton said the development team is shooting to hit 60 frames per second, but the amount of resources drawn by other areas might prevent it from hitting a steady 60. From a number standpoint, Most Wanted also delivers a 720p, wide-screen experience with 4X anti-aliasing and 30 frames per second. You can see the names of the manufacturer on the brake calipers, you can read the text on the gas cap, and you can see every single other detail you'd want to, thanks to the huge amount of polygons and the volume of geometry handcrafted into each car. You'll look right into the car and at its seats and interiors, which you can do with some games right now, but the detail is higher. Looking at the car select menus, you can see the cars models up close. The car models are spectacularly sharp, highly detailed, and polished looking. From a visual standpoint, it's a high fidelity, high polygon count, and extremely pretty racing game with a tendency to douse the screen with realtime dynamic sunlight. But I can tell you what it looks like, and what should be worth your while. Thus, I'm unable to deliver the game's direct feel, handing, and controls. If you wanted to simplify the game down to a catch phrase, it's a high resolution version of the current generation game. but the game looks much, much better than any of the current gen systems. Black Studios' 360 version of Need for Speed Most Wanted delivers the same game content that's on all the other systems - Xbox, PS2, PC, etc.
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